R@venHack participants on screen against a wall of displays, with the hacker's shadow beside them

R@venHack · Cybersecurity

Stop the cyberattack
together.

A cybersecurity escape game in which your group learns about safe digital behaviour by playing. The Experience of 90 minutes connects the group along the way; the Quick of 60 minutes is purely the game.

What it is

A cybersecurity escape game.

In R@venHack your team lands in the middle of a digital crisis full of data leaks, phishing and hidden clues. Together you work out the puzzle and stop the attack. Along the way you run into exactly the digital choices that make the difference on an ordinary working day too.

Who it's for

Team building with something to learn.

For organisations that want to do more than explain digital safety: to let people experience it. R@venHack combines team building with cybersecurity awareness and gives you a natural starting point for the conversation about safe digital behaviour.

How it works

From crisis to breakthrough, together as a team.

R@venHack runs through SpatialChat and is hosted by the Meeting Masters. You open a link, walk in and the crisis begins. That goes for the Experience and for the Quick.

1
Digital noise and glitch on screen — the start of the cyberattack in R@venHack
The crisis

Your team lands in the middle of an attack

It starts with an alert that doesn't add up. Data leaks, phishing and hidden clues: something is badly wrong and the clock is ticking.

2
A team in the High Security Zone of R@venHack, in the middle of investigating the attack
The investigation

Together you look for the keys

Then your team starts digging. Through a series of puzzles you work out step by step how the attack fits together: talking it through, piecing it together and pushing on.

3
The codes cracked, the hack stopped — the breakthrough in R@venHack
The breakthrough

You stop the attack

And then everything falls into place. You push the attack back, and by now you know how to prevent this on an ordinary working day.

Two versions

The Experience is the starting point.

You play R@venHack with 5 to 75 people, in several teams at once. The difference between the two versions is not that number but the connection. In the Experience, time is built in to genuinely get to know each other. R@venHack Quick leaves that out, which is why it only works for groups who already know each other well.

What we recommend90 minutes

R@venHack Experience

90 minutes in which your group finds each other and comes away wiser.

This is where the connection sits. Time is built in to get to know each other, to get stuck together and work your way out, and to talk it over calmly afterwards. People who didn't know each other before do by the end. On top of that come extra scenarios and security themes, with more puzzles, more plot turns and a debrief in which the lessons genuinely land. This is the version we recommend as standard.

  • 90 minutes: time for the game and for each other
  • 5 to 75 participants, in several teams at once
  • Connection is built in, even when the group is new to each other
  • Extra scenarios and security themes
  • A full debrief in which the lessons land
Just a game60 minutes

R@venHack Quick

Short and purely for the fun of it, for groups who already know each other.

60 minutes, up to 30 participants, straight at the attack. You stop the hack together and that's it: no introductions beforehand, no extended debrief. It is exactly that connecting part the Quick leaves out, which is why it only works when your colleagues already know each other well. If they don't yet, or if you want the group to leave closer than it arrived, take the Experience.

  • 60 minutes, 5 to 30 participants
  • The heart of the game, without the depth
  • Only for groups who already know each other well
  • A strong kick-off for a team day or security week

R@venHack can be played with larger groups too. Do get in touch about that.

Watch the video

Make cyber-safe behaviour something you can talk about.

A data leak. A suspicious email. And the same name, again and again: R@ven.

Teams follow a hacker's trail through a virtual office: cracking passwords, decoding messages, making calls while the clock ticks. Cybersecurity then stops being something you merely hear about.

The Experience takes 90 minutes, with time to get to know each other and to learn together. The Quick takes 60 minutes and is purely the game, for groups of up to 30 who already know each other.

What it costs

Calculate the price

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€ 675.00excl. VAT

= € 816.75 incl. 21% VAT

Surcharge of 20% for evenings and weekends.

No rights can be derived from this overview. Your booking is confirmed once you receive our confirmation.

Frequently asked questions about R@venHack

What exactly is R@venHack?

R@venHack is a cybersecurity escape game. Your team lands in a digital crisis full of data leaks, phishing and hidden clues and has to stop the attack together. It's an awareness experience: you learn about safe digital behaviour by doing it, rather than by working through an e-learning.

What is the difference between the Experience and the Quick?

The difference is the connection, not the scale. The Experience takes 90 minutes and has time built in to get to know each other: getting stuck together, working your way out together and talking it over afterwards. Extra scenarios, more security themes and a full debrief come with it. The Quick takes 60 minutes and goes straight at the game, without that connecting part. That is why it only suits groups who already know each other well.

How long does R@venHack take?

The Experience takes 90 minutes, including the introduction and a full debrief. The Quick takes 60 minutes. With the Experience, expect more depth and more room for the conversation afterwards. Together we look at which version suits your team and your purpose.

How many people can play at the same time?

R@venHack can be played with up to 150 people at once. As standard it is set up for up to 75. You play in several teams at the same time. The Quick tops out at 30 participants; the Experience goes further. Don't let group size be your first consideration: if people don't know each other well yet, the Experience is the right choice however small the group.

What will my team learn from it?

Participants learn to recognise phishing and deception, how to contain a data leak and what safe digital behaviour means in practice. Because they discover it together and under gentle pressure, the lessons stick better than in a compulsory training. It's team building and a natural starting point for wider learning about cybersecurity at once. The Experience leaves the most room for that: it has extra security themes and a full debrief.

Which platform does R@venHack run on?

Both versions run through SpatialChat and are hosted by the Meeting Masters. Participants open a link in the browser and walk straight in — nothing to install. The hosting keeps the game running smoothly and keeps everyone involved.

Next step

Online, but not as you know it.

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